
They attach to people, places, objects or ideas with personal importance, and these Touchstones provide the perspective to ground their inhuman center. Some people transformed by the supernatural need grounding to remain connected to the things that gird their soul, or what's become of it.

Sample Vices: Ambitious, Arrogant, Competitive, Greedy (CofD 28), Addictive, Corrupt, Cruel, Deceitful, Dogmatic, Hasty, Hateful, Pessimistic (MTA 2e 212) Touchstones Sample Virtues: Competitive, Generous, Just, Loyal (CofD 27), Ambitious, Courageous, Honest, Hopeful, Loving, Patient, Trustworthy (MTA 2e 212) Held by: Mortals, mages, hunters, demons, and various lesser templates and ephemeral entities. A character's Vice is a quick fix, easy comfort, or instinctive defense to fall back on, but only recovers a single point of Willpower when indulged. A character's Virtue is a higher ideal or heroic drive they must push themselves to extremes to live up to, restoring all lost Willpower. Most human characters' sense of selfhood and drive are reinforced by a Virtue and a Vice, or with certain Merits even multiples.
